
My jaw literally dropped to the floor and I can sure as hell bet yours will too. Remember the first time you played Halo: Combat Evolved and stepped out onto the Halo Ring? The feeling you got of being on a mysterious world with so much to explore? Take that feeling and amplify it tenfold when you step out onto Requiem for the first time. One thing that I haven’t even touched on yet is the world of Requiem, which I will blatantly say is beautiful. I’m sorry that I can’t explain it more, but it’s all in my opinion, of course. It may be in their combat style, which is more predictable than fighting an Elite for example, but something about them just didn’t excite me. When playing against the Covenant, you feel a real challenge, but the Prometheans offered more of a nuisance in comparison. However, as cool as they look, they weren’t exactly all that exciting to play against, which was a bit of a disappoint for me. The new set of enemies introduced into Halo 4 are the Prometheans, which, to save for spoilers, are the defenders of Requiem. The only enemy type from the Covenant that doesn’t return is the buggers, and I’m completely fine with that (thank you, 343).

HALO 4 REQUIEM UPGRADE
Halo 4 re-introduces the Covenant with all of the participants receiving a visual upgrade that makes them look more alien and a heck of a lot more ugly (in a good way). Halo 4 plays just as smooth as all the past Halo games with tight shooting mechanics, no iron sights, and ridiculously smart AI.

That may sound like criticism, but it’s not. The game takes no time in throwing you straight back into the fight against the Covenant, and within the first shots fired you know you’re playing a Halo game. The other, containing Master Chief and Cortana, was sent to some place in space floating towards what we now know as the Forerunner planet, Requiem. Halo 4 begins with Master Chief and Cortana still aboard the Forward Unto Dawn, which was split in two at the end of Halo 3, with one side of the ship containing the Arbiter returning back to Earth. If you’ve been on a blackout however, and want to go in that way, skip the next paragraph. I won’t spoil anything for you, and if you’ve read any of the previews for the game’s campaign, you won’t learn anything new in the next paragraph, so don’t worry about reading it. For me, that makes Halo 4’s campaign one to remember.
HALO 4 REQUIEM SERIES
Depending on how much of the Halo series you’ve played and the extra lore you’ve read into, the connection could be very strong for some of you, and it could very well be one of the few relationships in video games that makes you actually care. Maybe the lack of information and underdeveloped characters were intended by the developers so we could put our entire focus on the relationship between Chief and Cortana, which will actually surprise you in how real it feels during your playthrough. I’m sure we can expect these to be addressed in Halo 5 and 6, as a whole new trilogy has already been planned (for those of you who don’t know), but it would have been nice to see at least a little bit of an explanation to arouse discussion before those games are revealed. By the end of Halo 4’s campaign, there’s also a ton of questions that are raised but not answered. The depth I’m talking about is the exploration of other characters such as Sergeant Johnson, Miranda Keyes, and others that we had come to know during the first trilogy of games. Halo 4 changes this and tries to introduce us to a few new characters, a new world, and new enemies, but throughout my playthrough, I felt like it never really went into the depth that the original games did.

Past Halo games have focused on one major plot point, several key characters, and a set of enemy leaders. The relationship between Master Chief and Cortana takes center stage for the latest game in the Halo series and for me, it completely changed the tone of the campaign. While many doubted 343’s capabilities at producing the next Halo game, something about them clearly told me that they could – and would – do it. 343 clearly stated that Halo 4 would be about the relationship between Cortana and Master Chief, and that it would be an evolution of the series as a whole. “Don’t make a girl a promise you can’t keep.” It’s one of the most iconic lines of dialogue from Halo and is the one line that can properly describe Halo 4’s storyline.
